According to Chapter 1, the definition of Instructional
Design and Technology has changed through the years. My definition has changed as well, and before
reading this chapter, I would have said that “educational or instructional
technology was any media used to facilitate learning in the classroom.” My definition was shaped by my experiences as
an art teacher, and I probably never gave one thought to the design aspect of
educational technology. In reality I used technology in my instruction everyday
with no thought of any systematic process.
I recently read a paper that suggested we often make the mistake of
focusing on the technology first, and then design ways to use it within our
lessons. The reverse should be true, and
that is to consider learning goals first, and then decide if and when the
technology can enhance instruction. After reading the chapter, my definition has
shifted from focusing on the media and instructional delivery, to focusing on
the end product, namely student performance.
The newest definition is the most relative to today’s educational
environment, stating that “the goal of the field is to improve (or facilitate)
learning and performance” (p.6). I
understood this to mean that although technology makes tasks and activities
easier and more engaging, the ultimate goal of instructional design and
technology should be to help students achieve learning goals. By researching and reading the materials this
semester, I hope to achieve a better understanding of instructional design and
technology so that I may improve my own teaching practice.
I taught an art lesson about the Fibonacci sequence and
the Golden Ratio. At the beginning of
the lesson I gave the students a historical background on the phenomena and
showed them examples of artists’ works that were inspired by these sequences
and patterns. I also showed them many examples
of the Fibonacci sequence and how it appeared in nature, such as the Nautilus
shell or flower petals. I then required the students to search for samples of
these patterns in nature and art and then design a presentation that included their
findings as well as personal sketches that incorporated Fibonacci’s
sequence.
My lesson included aspects of Instructional
Design characteristics 1, 2, 3 and 4—it was mostly student centered (except for
my introduction), was goal oriented, and included meaningful performance
because it required them to apply the knowledge they attained. I also evaluated
their performance by completing a rubric that assessed each step of the
project. I believe I fell short in the
last two characteristics—data collection (comparing what they know/don’t know)
and team effort. Many students enjoyed
the project, but became frustrated when attempting to create Fibonacci-inspired
designs. If I had been more careful to
listen and require student feedback earlier in the project, the lesson could
have been more successful. I also failed
at team effort because the lesson could have been enhanced by a math teacher’s
expertise in helping students with the mathematical aspects of the lesson to
strengthen the relationships between math and art.
I see Reiser’s
reasoning for excluding teachers, textbooks and chalkboards because these three
methods of instruction are not the “physical means” of instructional delivery
and are what he states are the most prevalent method used in our educational
system. I also agree with the Reiser & Gagne definition that instructional
media is any physical means in which instruction is presented to learners.
Students can attain knowledge in any number of ways including instructor to
learner, media to learner and learner to learner. A teacher is by definition, a form of
instructional media, but serves a purpose in the learner-centered classroom
that goes beyond this definition, and that is the role of “facilitator” of
learning. The chalkboard and textbook here appear to be representations for all
other media, including e-books, projectors and tablets, so I believe they
should be included in the definition of instructional media.
The chapter gives an
account of the history of instructional media and instructional design
separately, but I don’t believe that the sole purpose of ID is to incorporate
media, rather to improve overall performance, with or without media. On the flip side, Reiser states that there is
an “obvious overlapping between these two areas,” and that “many instructional
solutions arrived at through the use of ID processes require the employment of
…instructional media” (p. 27). Consequently,
ID&T as a field is the combination of two closely linked practices and it
has become more appropriate to use the term instructional design AND
technology.
I do agree with you. I have seen many teachers, and been a part of many planning teams, that have built a lesson around a technology rather than creating the lesson and choosing technology to enhance the lesson. When we put the students first and design the lesson with the goal in mind, the technology will follow and students will benefit.
ReplyDeleteI loved your personal Fibonacci lesson reflection where you mentioned that you wished you asked for student feedback during or even before the project. I have rarely asked for feedback anytime except after a project. Now, I totally agree that it would be VERY beneficial to get the opinions of those involved in order to make a lesson more enjoyable and productive.
ReplyDeleteI completely agree with you in that we should be concerned with the formulation of a lesson before we figure out what technology to incorporate. I, too, have been guilty of seeing how a new "toy" could be used in the classroom and designing a lesson around it instead of the end goal. I also have come to the realization that feedback from students is very important in developing truly meaningful lessons. I was always interested in the end product and not really how they got there. I think your ideas are right on the money!
ReplyDeleteTechnology can be such a tricky thing---I can/have found myself finding something amazing with some sort of technology enhancement and then want to build a lesson around my discovery! I find that students now days love to explore and show off their technological skills---so i get caught up in that aspect and loose sight of what I am trying to accomplish in my lesson! The local elementary around here just recieved a grant and two iPads per classroom---I have been around when teachers are searching apps and then decide on the value or lesson plan that could allow the students to use them!
ReplyDeleteI also agree that the chalkboard and textbook definitions have evolved over time :) Great work!